jebblue wrote:
On the Quake thing this is from memory so I could be wrong but I think Valve's Half-Life used the Quake II engine. It could be when the wrote their Source engine that the packet formats were kept similar for code re-use.
I'd try and find a way to report that, it could be a well funded hacker group using its resources for fun DDOS'ing and the authorities might like to catch them.
Normal packets sent by players dont have that quake thing, only shows up when they are making ddos, they have done 4 for now.
I think that the quake thing is because they are using some kind of tool for making ddos attacks. Stil, is there any way to deny the packets with that header or whatever that quake thing is?