jed wrote:
ntp wrote:
that looks very promising. he is getting 10 to 18% CPU usage with 20 to 24 players in each server. my servers will average 16 players a server so i guess that helps.
For what it's worth, I've run TF2 at a similar tick on a straight Linode 512, when those existed. Didn't have an issue doing 12v12 payload. And that's on a Linode host machine shared with who knows what.
From all that I've been able to observe hl2ds is fairly light on the resource ask. Just watch the mods, as you probably know.

Good luck, have a sandvich.
Thank you for the tasty sandvich!
Would your saying of hl2ds being light on the resource ask would be the because it does not eat cpu cycles all the time?
I'm not really sure what to make of the htop cpu usage graphs but that sounds like I can get away with running 2 hl2ds running on the same physical core (hyperthreaded) so that they each fill the pockets of cpu time left over by the other.
I'm also trying to grasp
http://facepunch.com/showthread.php?t=1106600 where he says "use about 10 to 18% CPU according to task manager, our GMod server is constantly 15 to 25%, although with HT enabled these numbers are a bit less straightforward apparently. The total average CPU usage is around 50-70%:" The cpu utilization graph shows each HT core being above 50%.