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I'm not sure what happened to the old Game Servers on Linode thread, but I can't seem to find it.
Last time I had tried installed SRCDS (Source Dedicated Server) on my Linode 360 was back when I was on UML and had to actually mount a /proc/cpuinfo in order to even be able to start the server. When the server was up, it was very "choppy" as far as lag spikes go and unplayable.
Installation with Xen Virtualization went off without a hitch, started with a 12 player server and it ran smooth. After running around one of the maps for a while I spawned a bot to see if that would affect it. Not at all. I filled the rest of the 12 slot server with no affect on the server. I decided to see how far I could go, so I changed the max players to 64 and loaded up 63 bots plus myself and played a map. Not one hiccup. I was very impressed.
Anyway, to my question... I don't plan to be running 64 bots on my server ever, but as far as resource usage goes, if I'm using too much will Linode let me know? For a Linode 360 what is considered a "courteous" amount of CPU usage, Disk IO, and Network Usage? The server has been idle with no players and no bots overnight and overall the server is only using 5% CPU Usage.
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