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 Post subject: Game Server
PostPosted: Thu Nov 02, 2006 7:32 pm 
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Joined: Thu Nov 02, 2006 7:20 pm
Posts: 6
Hello, Not sure if im posting this in the right forum or not. But I'm trying to set up a small game server for me and about 6 friends. According to the page that says Uses for a linode, i can run a game server. I'm trying to run a game server for half Life 2 Deathmatch. I can get everything downloaded and intalled, but when I run the command to start the server, I get this error:

Unable to determine CPU Frequecy
Server exiting on crash.

Any ideas? or can I not run this game?

thanks


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 Post subject:
PostPosted: Thu Nov 02, 2006 7:39 pm 
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Website: http://www.our-lan.com
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Location: Brisbane, Australia
I would imagine that it has inbuilt checking to make sure that the server computer is fast enough to run the game... not sure if there is a way arround that on a linode.

Have u looked through the manual to see if there is an option to ignore cpu speed?

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"Diplomacy is the art of saying nice doggy whilst looking for a really big stick"
"In my experiece, any attempt to make any system idiot proof will only challenge God to make a better idiot"


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 Post subject:
PostPosted: Thu Nov 02, 2006 8:36 pm 
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Joined: Thu Nov 02, 2006 8:10 pm
Posts: 3
srcds_run, which detects the CPU, is a shell script. It's editable and not even required to run your server. It's also a colossal pile of crap, which is as good a reason as any to avoid it.

The binaries that are included after you do a srcds installation that are processor-specific you can use directly to control your server. I highly suggest trying the i686 binary first.

Also, the hlds_linux list is a good resource for help (with just about anything but this). A quick google search will reveal the signup page.


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 Post subject:
PostPosted: Thu Nov 02, 2006 8:51 pm 
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erikh wrote:
srcds_run, which detects the CPU, is a shell script. It's editable and not even required to run your server. It's also a colossal pile of crap, which is as good a reason as any to avoid it.

The binaries that are included after you do a srcds installation that are processor-specific you can use directly to control your server. I highly suggest trying the i686 binary first.

Also, the hlds_linux list is a good resource for help (with just about anything but this). A quick google search will reveal the signup page.


I'll the i686 thing a try first and tell ya what happends. Thanks :)


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 Post subject:
PostPosted: Fri Nov 03, 2006 12:39 am 
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Posts: 6
okay when I try using the srcds_i686 I get this:

Quote:
srcds@users Valve]$ ./srcds_i686 -console -game cstrike -port 27015 +ip 69.93.127.131 +map dm_lockdown +maxplayers 8
Failed to open bin/dedicated_i686.so (tier0_i486.so: cannot open shared object file: No such file or directory)
[srcds@users Valve]$


any ideas?
----------------------------------------------------------------------
**EDIT**

i cleard everything, in case I did something wrong, cause before I just copied the files from my computer, but now when I try to do the ./steam update I get this

Quote:
[hl2dm@users hl2dm]$ ./steam -command update -game "hl2mp" -dir .
Checking bootstrapper version ...
Updating Installation
Unable to determine CPU Frequency
[hl2dm@users hl2dm]$


Can anyone help me please?

thanks


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 Post subject:
PostPosted: Mon Dec 18, 2006 11:57 am 
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Posts: 3
Is steam a binary or a shell script?

If it's a shell script, see if it calls srcds_run, if so, try taking it out?


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 Post subject:
PostPosted: Wed Apr 25, 2007 5:14 pm 
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Joined: Thu Jun 15, 2006 6:54 pm
Posts: 5
It's a binary, and I'm having this same problem right now. Very frustrating.

--Xel


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 Post subject:
PostPosted: Wed Apr 25, 2007 6:17 pm 
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Joined: Tue Apr 15, 2003 6:24 pm
Posts: 3090
Website: http://www.linode.com/
Location: Galloway, NJ
That's because UML's /proc/cpuinfo file doesn't contain the information your program is looking for.

You can grab a /proc/cpuinfo file from another host and then bind mount it on top of your Linode's /proc/cpuinfo.

-Chris


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 Post subject:
PostPosted: Wed Jun 13, 2007 3:19 am 
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Website: http://www.hl2stk.net
AOL: webc0der
Location: Florida
caker wrote:
That's because UML's /proc/cpuinfo file doesn't contain the information your program is looking for.

You can grab a /proc/cpuinfo file from another host and then bind mount it on top of your Linode's /proc/cpuinfo.

-Chris


How might I go about doing this?


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 Post subject:
PostPosted: Wed Jun 13, 2007 5:49 pm 
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Joined: Thu Mar 29, 2007 12:16 pm
Posts: 9
Location: burlington, nc
i think something like this:
mount --bind SRC DEST

maybe in your case:
mount --bind /etc/fake_cpuinfo /proc/cpuinfo

if you need a cpuinfo file, this may work for you.
Code:
processor       : 0
vendor_id       : GenuineIntel
cpu family      : 15
model           : 2
model name      : Intel(R) Xeon(TM) CPU 2.40GHz
stepping        : 7
cpu MHz         : 2393.024
cache size      : 512 KB
physical id     : 0
siblings        : 2
core id         : 0
cpu cores       : 1
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 2
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid
bogomips        : 4789.92


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 Post subject:
PostPosted: Wed Jun 13, 2007 8:25 pm 
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Joined: Wed Sep 17, 2003 7:39 pm
Posts: 124
It would be great if you could keep us up to date on how well your server runs once you've got it set up. Source servers can be quite resource intensive so it'd be interesting to see how they cope with limited memory, particularly when contending for CPU during peak times.


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 Post subject:
PostPosted: Sun Jun 17, 2007 12:22 pm 
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Joined: Wed Apr 11, 2007 8:23 pm
Posts: 76
Ive run a CS:S GunGame server and a CS:S ZombieMod Server.

Now, those of you who know about CS:S, a ZombieMod is essentially a few players killing 30+ AI Bots (Zombies). I have found that you get a lot of CPU Usage, but absolutely no lag on a 32 man server running on a Linode 256.

On the otherhand, for some reason the GunGame is extremely laggy, even when running by itself. This may be an issue with the server configuration no my part though.

Thanks,
Smark


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 Post subject:
PostPosted: Tue Jun 26, 2007 1:12 am 
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Joined: Wed Jun 13, 2007 3:14 am
Posts: 13
Website: http://www.hl2stk.net
AOL: webc0der
Location: Florida
My server actually runs pretty good :o) Thanks for the help! Its a HL2 Deathmatch Server, I've got it set up to hold 8 players, and it runs fairly smooth. I'm running several mods, Metamod, Mani, IRCBot, and a few others and it runs great :)


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 Post subject:
PostPosted: Thu Jun 28, 2007 9:14 pm 
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Joined: Mon May 10, 2004 9:55 am
Posts: 33
What's your server name or I.P. address? If public, I'd like to frag some fellow linoders!


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 Post subject:
PostPosted: Thu Jun 28, 2007 9:35 pm 
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Joined: Wed Jun 13, 2007 3:14 am
Posts: 13
Website: http://www.hl2stk.net
AOL: webc0der
Location: Florida
IP is 64.62.190.72, I have it currently off right now... I'm in the process of making some custom maps. But I have a clan, our website is http://www.hl2stk.net, we have 3 other servers you are more then welcome to play on :o)


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