Ok so I tried what irgeek suggested, played for about 10 minutes, here are the graphs (I'll make some better ones tonight when Im at home)...
/proc/sys/kernel/random/entropy_avail
/proc/io_status - io_rate
/proc/io_status - io_tokens
The Y-axis shows io_rate, io_tokens, and entropy_avail
The X-axis shows time (each number represents about half a second)
The spike in the io_status graph is going to be the loading of the map, which was roughly 40-50mb
Basically is what I did, was I had each output to a different file, here was the sequence of events:
1. Start Logging
2. 30 seconds later start the server
3. 1 min after that I connected which triggered the bots to join the server
4. Play for about 3-4 minutes
5. I then reduced the bot count to 10 from 32
6. Played for another 3-4 minutes.
7. Reduced the bot count to 5
8. Played for another 3-4 minutes
9. Disconnected from the server
10. 10-30 seconds later I shut down the server
Im not sure how to interpret the iotokens graph, but the entropy graph seems to drop, then go higher every time i reduce the CPU player count...
Thanks for all the help so far,
Smark
PS. The actual data can be found here:
http://spectralcoding.com/files/io_tokens.txt
http://spectralcoding.com/files/entropy.txt